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000341_amos-request@svcs1.digex.net_Fri Oct 31 10:36:58 1997.msg
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1997-11-02
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Date: Fri, 31 Oct 1997 13:04:44 +0000 (GMT)
From: Matt Ward <mattw@netsoc.ucd.ie>
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cc: amos-list@access.digex.net
Subject: Re: Commercial Games
In-Reply-To: <3458923E.MD-0.196.malcolm.murray@virgin.net>
Message-ID: <Pine.LNX.3.96.971031130154.24215A-100000@orca>
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On 30 Oct 1997, Alastair Murray wrote:
> > Wow, the platform-stage I played was pretty damn good as well,
> > although I didn't care much for that "force you to climb" play-mechanic.
> > I hate crap like that unless it's implemented intelligently like in
> > Murray's "Banana Islands" where he uses a similiar method to good
> > effect in keeping the game exciting.
>
> Well I could hardly take any credit for that.... I think Rainbow
> Islands might have done it first...
>
Slightly (?) unrelated but seeing Rainbow Islands mentioned made me
remember something. The ST (boo) version of Rainbow Islands had its
levels designed using the map editor that came with STOS. SO maybe the
Amiga version ... or maybe not
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